DiabloXP

Horadric Cube recipes

This page collects every Horadric Cube recipe in one place, grouped by purpose: socketing, rune upgrades, item upgrades, crafting, gems and potions, rings and amulets, rerolls, repair and recharge, and other recipes such as the Secret Cow Level and the Token of Absolution. You need the Horadric Cube from Act II to use any of them. Use the group headings to find the recipe family you need.

Socket recipes

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Put in the cubeResultNotesSince
3 Perfect Skulls + 1 Rare Item + Stone of JordanAdd 1 Socket To a Rare ItemRare Items can only have one socket. You cannot add sockets to items which don't normally have sockets. You cannot use this on a Rare Item which already has one socket, and you can only add one socket to a zero-socket Rare Item.1.09
3 Standard Gems (normal) and 1 Socketed Weapon (Any Type)1 Socketed Magic Weapon (of same type)This takes a socketed weapon and makes it a magic socketed weapon with 1-2 sockets. This allows you to get new magic bonuses on an otherwise non-magical weapon. The original weapon properties will be "rerolled" when the new weapon is created. ilvl=30.1.10
3 Chipped Gems + 1 Magic WeaponSocketed Magic WeaponThis adds 1-2 sockets to a magic weapon. The original magic weapon properties will be "rerolled" when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25.1.10
3 Flawless Gems + 1 Magic WeaponSocketed Magic WeaponSame as previous recipe except ilvl=30.1.10
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body ArmorSocketed Body Armor of same typeThe item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have.1.10
1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal WeaponSocketed Weapon of same typeThe item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have.1.10
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal HelmSocketed Helm of same typeThe item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have.1.10
1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal ShieldSocketed Shield of same typeThe item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have.1.10
1 Hel Rune + Scroll of Town Portal + Any Socketed ItemRemove items from socketsWARNING: This will destroy any gems, runes, or jewels you have socketed.1.10

Rune upgrades

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Put in the cubeResultNotesSince
3 El Rune1 Eld Rune1.09
3 Eld Rune1 Tir Rune1.09
3 Tir Rune1 Nef Rune1.09
3 Nef Rune1 Eth Rune1.09
3 Eth Rune1 Ith Rune1.09
3 Ith Rune1 Tal Rune1.09
3 Tal Rune1 Ral Rune1.09
3 Ral Rune1 Ort Rune1.09
3 Ort Rune1 Thul Rune1.09
3 Thul Rune + 1 Chipped Topaz1 Amn Rune1.09
3 Amn Rune + 1 Chipped Amethyst1 Sol Rune1.09
3 Sol Rune + 1 Chipped Sapphire1 Shael Rune1.09
3 Shael Rune + 1 Chipped Ruby1 Dol Rune1.09
3 Dol Rune + 1 Chipped Emerald1 Hel RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
3 Hel Rune + 1 Chipped Diamond1 Io RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
3 Io Rune + 1 Flawed Topaz1 Lum RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
3 Lum Rune + 1 Flawed Amethyst1 Ko RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
3 Ko Rune + 1 Flawed Sapphire1 Fal RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
3 Fal Rune + 1 Flawed Ruby1 Lem RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
3 Lem Rune + 1 Flawed Emerald1 Pul RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
2 Pul Rune + 1 Flawed Diamond1 Um RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
2 Um Rune + 1 TopazMal RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
2 Mal Rune + 1 AmethystIst RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
2 Ist Rune + 1 SapphireGul RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
2 Gul Rune + 1 RubyVex RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
2 Vex Rune + 1 EmeraldOhm RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
2 Ohm Rune + 1 DiamondLo RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
2 Lo Rune + 1 Flawless TopazSur RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
2 Sur Rune + 1 Flawless AmethystBer RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
2 Ber Rune + 1 Flawless SapphireJah RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
2 Jah Rune + 1 Flawless RubyCham RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09
2 Cham Rune + 1 Flawless EmeraldZod RuneLadder / SPSingle-player, open Battle.net and ladder characters only.1.09

Item upgrades

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Put in the cubeResultNotesSince
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique WeaponExceptional Version of Unique WeaponThis formula changes the base item type from the normal to exceptional version. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.1.10
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique ArmorExceptional Version of Unique ArmorThis formula changes the base item type from the normal to exceptional version. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just Body Armor.1.10
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique WeaponElite Version of Unique WeaponLadder / SPSingle-player and ladder characters only. This formula changes the base item type from the exceptional to elite version. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or and their mods will also remain.1.10
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique ArmorElite Version of Unique ArmorLadder / SPSingle-player and ladder characters only. This formula changes the base item type from the exceptional to elite version. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just Body Armor.1.10
1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal Rare WeaponExceptional Rare Weapon1.10
1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal Rare ArmorExceptional Rare Armor1.10
1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare WeaponElite Rare Weapon1.10
1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare ArmorElite Rare Armor1.10
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set WeaponExceptional Version of Set WeaponThis formula changes the base item type from the normal to exceptional version. This does NOT convert the item to the Exceptional Set version of the Set Item. Set item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.2.4
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set ArmorExceptional Version of Set ArmorThis formula changes the base item type from the normal to exceptional version. This does NOT convert the item to the Exceptional Set version of the Set Item. Set item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just Body Armor.2.4
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set WeaponElite Version of Set WeaponThis formula changes the base item type from the exceptional to elite version. This does NOT convert the item to the Elite Set version of the Exceptional Set Item. Set item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or and their mods will also remain.2.4
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set ArmorElite Version of Set ArmorThis formula changes the base item type from the exceptional to elite version. This does NOT convert the item to the Elite Set version of the Exceptional Set Item. Set item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just Body Armor.2.4
Put in the cubeResultPreset modsNotesSince
Magical Axe (any) + Jewel (any) + Ort Rune (#9) + Perfect RubyBlood Weapon1-4% Life Leech · +10-20 Life · +35-60% DamageEnhanced damage changed slightly in v1.09, and the recipe was restricted to axes, instead of every type of weapon, which worked previously.1.09
Magical Helm or Casque (Excep) or Armet (Elite) + Jewel (any) + Ral Rune (#8) + Perfect RubyBlood Helm1-4% Life Leech · +10-20 to Life · 5-10% chance of Deadly Strike1.09
Magical Plate Mail or Templar Coat (Excep) or Hellforge Plate (Elite) + Jewel (any) + Thul Rune (#10) + Perfect RubyBlood Body1-3% Life Steal · +10-20 to Life · 1-3 Demon Heal"Demon Heal" means you gain 1-3 hit points for every Demon you kill, similar to the +X to Mana per kill modifiers.1.09
Magical Heavy Gloves or Sharkskin Gloves (Excep) or Vampirebone Gloves (Elite) + Jewel (any) + Nef Rune (#4) + Perfect RubyBlood Gloves1-3% Life Leech · +10-20 to Life · 5-10% Crushing Blow1.09
Magical Belt or Mesh Belt (Excep) or Mithril Coil (Elite) + Jewel (any) + Tal Rune (#7) + Perfect RubyBlood Belt1-3% Life Leech · +10-20 to Life · Open Wounds 5-10%Must be a "belt", the smaller of the two 12 slot types. No others will work.1.09
Magical Light Plated Boots or Battle Boots (Excep) or Mirrored Boots (Elite) + Jewel (any) + Eth Rune (#5) + Perfect RubyBlood Boots1-3% Life Leech · +10-20 Hit Points · +5-10 Life RegenerationPotentially very useful boots, though you'd probably have to roll quite a few of them to get the faster run and resistance most characters demand from footwear. The boots are easily-obtained, and so are Eth Runes, so this is, almost, a free recipe.1.09
Magical Spiked Shield or Barbed Shield (Excep) or Blade Barrier (Elite) + Jewel (any) + Ith Rune (#6) + Perfect RubyBlood Shield1-4% Life Steal · +10-20 to life · Attacker takes 4-7 damage1.09
Magical Ring + Jewel (any) + Sol Rune (#12) + Perfect RubyBlood Ring1-3% Life Leech · +10-20 to Life · +1-5 StrengthThe leech was cut from 1-4% and the strength from 5-10 in v1.09.1.09
Magical Amulet + Jewel (any) + Amn Rune (#11) + Perfect RubyBlood Amulet1-4% Life Steal · +10-20 to Life · 5-10% Faster Walk/RunWas 1-15% faster run prior to v1.09.1.09
Magical Rod (any) + Jewel + Tir Rune (#3) + Perfect AmethystCaster Weapon4-10% Regenerate Mana · +10-20 Mana · +1-5% Mana Steal"Rod" = Scepter, Staff, or Wand (Not Orbs).1.09
Magical Mask or Death Mask (Excep) + orDemonhead (Elite) + Jewel + Nef Rune (#4) + Perfect AmethystCaster Mask4-10% Regenerate Mana · +10-20 Mana · 1-4% Mana StealGood if you find you can't get a nice helm.1.09
Magical Light Plate or Mage Plate (Excep) or Archon Plate (Elite) + Jewel (any) + Tal Rune (#7) + Perfect AmethystCaster BodyRegenerate Mana 4-12% · +10-20 Mana · +1-3 Mana Per KillSame mods as the other "Caster" Crafted Items, and all use common Runes.1.09
Magical Leather Gloves or Demonhide Gloves (Excep) or Bramble Mitts (Elite) + Jewel (any) + Ort Rune (#9) + Perfect AmethystCaster Gloves+4-10% Faster Mana Regen · +10-20 Mana · +1-3 Mana Per KillNot quite Frostburn or Magefist, but they add some decent mana, and the ingredients are easy to find.1.09
Magical Light Belt or Sharkskin Belt (Excep) or Vampirefang Belt (Elite) + Jewel (any) + Ith Rune (#6) + Perfect AmethystCaster Belt4-10% Regenerate Mana · +10-20 Mana · +5-10% Faster CastThis one changed from v1.08 where it was a heavy belt, and 15% faster cast. So fewer belt slots, and less casting speed in v1.09.1.09
Magical Boots or Demonhide Boots (Excep) or Wyrmhide Boots (Elite) + Jewel (any) + Thul Rune (#10) + Perfect AmethystCaster BootsRegenerate Mana 4-10% · Mana +10-20 · Max Mana +2-5%A lot of variety in the pre-set mods, so several tries will probably be needed to get really good ones.1.09
Magical Small Shield or Round Shield (Excep) or Luna (Elite) + Jewel (any) + Eth Rune (#5) + Perfect AmethystCaster Shield+4-10% Regenerate Mana · +10-20 Mana · +5-10 Blocking PercentageOnly the mana regeneration was altered in v1.09, and this now works only with a small shield.1.09
Magical Amulet + Jewel (any) + Ral Rune (#8) + Perfect AmethystCaster Amulet #14-10% Regenerate Mana · +10-20 Mana · Faster Cast 5-10%Potentially the best possible amulet for a sorceress or necro can be made with this recipe. This item was toned way down in v1.09, with the potential bonuses for all 3 preset stats dropping quite a bit.1.09
Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect AmethystCaster Ring #14-10% Regenerate Mana · +10-20 Mana · +1-5 Energyv1.09 changed the rune required from 7 to 11, and lowered the energy bonus from 5-10.1.09
Magical Blunt Weapon + 1 Jewel (any) + Tir Rune (#3) + Perfect SapphireHitpower Weapon5% chance of casting level 4 Frost Nova when hit · Attacker Takes 3-7 Damage · +35-60% Enhanced Damage"Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs.1.09
Magical Full Helm or Basinet (Excep) or Giant Conch (Elite) + Jewel (any) + Ith Rune (#6) + Perfect SapphireHitpower Helm5% chance of casting level 4 Frost Nova when hit · Attacker takes 3-7 damage · +25-50 Defense vs. MissilesThe defense vs. missiles is added in v1.09 with knockback removed.1.09
Magical Field Plate or Sharktooth (Excep) or Kraken Shell (Elite) + Jewel (any) + Nef Rune (#4) + Perfect SapphireHitpower Body Armor5% chance of casting level 4 Frost Nova when hit · Attacker takes 3-10 damage · 10-20% Faster Hit RecoveryHowling removed, FHR added, armor type changed to Field Plate.1.09
Magical Chain Gloves or Heavy Bracers (Excep) or Vambraces (Elite) + Jewel (any) + Ort Rune (#9) + Perfect SapphireHitpower Gloves5% chance of casting level 4 Frost Nova when hit · +3-7 Damage to Attacker · KnockbackKnockback is added to your attack, a popular mod to many Bowazons.1.09
Magical Heavy Belt or Battle Belt (Excep) or Troll Belt (Elite) + Jewel (any) + Tal Rune (#7) + Perfect SapphireHitpower Belt5% chance of casting level 4 Frost Nova when hit · Attacker takes 3-7 damage · 5-10% Damage to Mana1.09
Magical Chain Boots or Mesh Boots (excep) or Boneweave Boots (Elite) + Jewel (any) + Ral Rune (#8) + Perfect SapphireHitpower Boots5% chance of casting level 4 Frost Nova when hit · Attacker takes 3-7 damage · +25-60 Defense vs. Melee1.09
Magical Gothic Shield or Ancient (Excep) or Ward (Elite) + Jewel (any) + Eth Rune (#5) + Perfect SapphireHitpower Shield5% chance of casting level 4 Frost Nova when hit · Attacker takes 3-10 damage · +5-10% Blocking1.09
Magical Amulet + Jewel (any) + Thul Rune (#10) + Perfect SapphireHitpower Amulet5% chance of casting level 4 Frost Nova when hit · Attacker takes 3-10 damage · 5-15% Chance of Monster FleeFrost Nova replaces Faster Hit Recovery in v1.09.1.09
Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect SapphireHitpower Ring5% chance of casting level 4 Frost Nova when hit · Attacker takes 3-6 damage · +1-5 Dexterity+5-10 Dexterity was the mod pre v1.09.1.09
Magical Spear (any) + Jewel (any) + Sol Rune (#12) + Perfect EmeraldSafety WeaponReduced Damage 1-4 · Reduced Magic Damage 1-2 · +5-10% DefenseThe added defense is new in v1.09.1.09
Magical Crown or Grand Crown (Excep) or Corona (Elite) + Jewel (any) + Ith Rune (#6) + Perfect EmeraldSafety HelmReduces Damage 1-4 · Reduces Magic Damage 1-2 · +5-10% Lightning Resistance · +10-30% Defense1.09
Magical Breast Plate or Cuirass (Excep) or Great Hauberk (Elite) + Jewel (any) + Eth Rune (#5) + Perfect EmeraldSafety BodyReduces Damage 3-9 · Reduces Magic Damage 2-5 · Half Freeze Duration · Increased Defense 10-30%Nice for a character who don't need big Defense or resistances on Armor, though the damage reductions are so small in v1.09 that it's pretty lame now.1.09
Magical Gauntlets or War Gauntlets (Excep) or Ogre Gauntlets (Elite) + Jewel (any) + Ral Rune (#8) + Perfect EmeraldSafety GlovesReduces Damage 1-4 · Reduces Magical Damage 1-2 · +5-10% Resist Cold · +10-33% Defense1.09
Magical Sash or Demonhide Sash or Spiderweb Sash + Jewel (any) + Tal Rune (#7) + Perfect EmeraldSafety BeltReduces Damage 3-9 · Reduces Magical Damage 2-5 · 5-10% Resist Poison · +10-30% Defense1.09
Magical Greaves or War Boots (Excep) or Myrmidon Greaves (Elite) + Jewel (any) + Ort Rune (#9) + Perfect EmeraldSafety BootsReduces Damage 1-4 · Reduces Magical Damage 1-2 · 5-10% Fire Resistance · +10-30% DefenseGreaves work.1.09
Magical Kite Shield or Dragon Shield (Excep) or Monarch (Elite) + Jewel (any) + Nef Rune (#4) + Perfect EmeraldSafety ShieldReduces Damage 1-4 · Reduces Magic Damage 1-2 · 5-10% Resist Magic · +10-30% DefenseMagic refers to the magic element only. For what it's worth, this is the ONLY way to get percentage resistance to magic in the game.1.09
Magical Amulet + Jewel (any) + Thul Rune (#10) + Perfect EmeraldSafety AmuletReduces Damage 1-4 · Reduces Magic Damage 1-2 · +1-10% BlockingThis is one of the very few ways to get increased blocking chance bonus outside of shields (though boost to dexterity, a much more common mod, is functionally similar).1.09
Rare or Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect EmeraldSafety RingReduces Damage 1-4 · Reduces Magic Damage 1-2 · +1-5 Vitality|}1.09

Gems and potions

Put in the cubeResultNotesSince
3 Small Rejuvenation Potions1 Full Rejuvenation Potion1.09
3 Gems of the Same Type and Grade (lower than Perfect)1 Higher Grade Gem of the Same Type1.09
2 Quivers of Bolts1 Quiver of Arrows1.09
2 Quivers of Arrows1 Quiver of Bolts1.09
1 Spear + 1 Quiver of Arrows1 Stack of Javelins1.09
1 Axe + 1 DaggerThrowing Axe1.09
Strangling Gas Potion + any type of Healing Potion1 Antidote Potion1.09
3 Health Potions + 3 Mana Potions + 1 Chipped Gem1 Rejuvenation PotionAny grade of health and mana potions can be used.1.10
3 Health Potions + 3 Mana Potions + 1 Gem (normal)1 Full Rejuvenation PotionAny grade of health and mana potions can be used.1.10

Rings and amulets

Put in the cubeResultNotesSince
3 Magic Rings1 Random Magic Amulet1.09
3 Magic Amulets1 Random Magic Ring1.09
6 Perfect Gems (1 of each type) + 1 Magic AmuletPrismatic AmuletUse this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistances +16-20) and has a chance at getting a suffix as well.1.09
1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion1 Jade RingUse this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30.1.09
1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion1 Garnet RingUse this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30.1.09
1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion1 Coral RingUse this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30.1.09
1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion1 Cobalt RingUse this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30.1.09

Rerolls

Put in the cubeResultNotesSince
1 Perfect Skull + 1 Rare Item + Stone of Jordan1 High Quality New Rare Item of the same typeThis formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).1.09
6 Perfect Skulls + 1 Rare Item1 Random Low Quality Rare Item of the same typeYou can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2.1.09
4 Health Potions (of any type) + Ruby (any type) + Magical SwordA Magic Sword of the LeechYou can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained.1.09
3 Perfect Gems (of any type) + 1 Magic Item1 New Random Magic Item of the Same TypeYou can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.1.09
1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality)Magic Shield of SpikesThe shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including Paladin Shields and necromancer Shrunken heads) works as input. ilvl=30.1.09
Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality)Savage Polearm Class WeaponThe polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. ilvl=50.1.09

Repair and recharge

Put in the cubeResultNotesSince
1 Ort Rune + WeaponFully Repaired WeaponYou cannot repair Ethereal items.1.10
1 Ral Rune + ArmorFully Repaired ArmorYou cannot repair Ethereal items.1.10
1 Ort Rune + 1 Chipped Gem (any kind) + WeaponFully Repaired and Recharged WeaponDoes not include Ethereal weapons.1.10
1 Ral Rune + 1 Flawed Gem (any kind) + ArmorFully Repaired and Recharged ArmorArmor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just Body Armor. Does not include Ethereal armor.1.10

Other recipes

Put in the cubeResultNotesSince
Wirt's Leg + A Tome of Town PortalSecret Cow Level1.09
1 Twisted Essence of Suffering + 1 Charged Essence of Hatred + 1 Burning Essence of Terror + 1 Festering Essence of DestructionToken of AbsolutionCan be used to reset all attribute and skill points. The ingredients only drop in Hell difficulty and are rare.1.13c

Recipe lines compiled from the Diablo Wiki (CC BY-SA 3.0) and checked against Blizzard's Arreat Summit; see data/SOURCES.md. Last verified patch 3.3, 2026-09-12.