DiabloXP

Diablo II Resurrected rune list

All 33 runes in order, what each does in weapons, armor and shields, and how to cube them up.

#RuneLevelWeaponArmor / HelmShieldCube up
1ElCountess: normal and above · Hellforge: normal · TC: Act 2 Good and above11+50 attack rating, +1 light+15 defense, +1 light+15 defense, +1 light3 El → Eld
2EldCountess: normal and above · Hellforge: normal · TC: Act 2 Good and above11+75% damage to undead, +50 attack rating vs. undead15% slower stamina drain+7% block chance3 Eld → Tir
3TirCountess: normal and above · Hellforge: normal · TC: Act 2 Good and above13+2 mana per kill+2 mana per kill+2 mana per kill3 Tir → Nef
4NefCountess: normal and above · Hellforge: normal · TC: Act 2 Good and above13knockback+30 defense vs. missiles+30 defense vs. missiles3 Nef → Eth
5EthCountess: normal and above · Hellforge: normal · TC: Act 3 Good and above15−25% target defense+15% mana regeneration+15% mana regeneration3 Eth → Ith
6IthCountess: normal and above · Hellforge: normal · TC: Act 3 Good and above15+9 maximum damage15% damage to mana15% damage to mana3 Ith → Tal
7TalCountess: normal and above · Hellforge: normal · TC: Act 3 Good and above17+75 poison damage over 5s30% poison resist35% poison resist3 Tal → Ral
8RalCountess: normal and above · Hellforge: normal · TC: Act 3 Good and above19+5–30 fire damage30% fire resist35% fire resist3 Ral → Ort
9OrtCountess: nightmare and above · Hellforge: normal · TC: Act 4 Good and above21+1–50 lightning damage30% lightning resist35% lightning resist3 Ort → Thul
10ThulCountess: nightmare and above · Hellforge: normal · TC: Act 4 Good and above23+3–14 cold damage, 3s chill30% cold resist35% cold resist3 Thul and a chipped topaz → Amn
11AmnCountess: nightmare and above · Hellforge: normal · TC: Act 4 Good and above257% life leech14 damage returned14 damage returned3 Amn and a chipped amethyst → Sol
12SolCountess: nightmare and above · Hellforge: nightmare · TC: Act 4 Good and above27+9 minimum damagedamage reduced by 7damage reduced by 73 Sol and a chipped sapphire → Shael
13ShaelCountess: nightmare and above · Hellforge: nightmare · TC: Act 5 Good and above2920% increased attack speed20% faster hit recovery20% faster block rate3 Shael and a chipped ruby → Dol
14DolCountess: nightmare and above · Hellforge: nightmare · TC: Act 5 Good and above31hit causes flee +25%replenish life +7replenish life +73 Dol and a chipped emerald → Hel
15HelCountess: nightmare and above · Hellforge: nightmare and hell · TC: Act 1 (N) Good and aboverequirements −20%requirements −15%requirements −15%3 Hel and a chipped diamond → Io
16IoCountess: nightmare and above · Hellforge: nightmare and hell · TC: Act 1 (N) Good and above35+10 vitality+10 vitality+10 vitality3 Io and a flawed topaz → Lum
17LumCountess: hell · Hellforge: nightmare and hell · TC: Act 2 (N) Good and above37+10 energy+10 energy+10 energy3 Lum and a flawed amethyst → Ko
18KoCountess: hell · Hellforge: nightmare and hell · TC: Act 2 (N) Good and above39+10 dexterity+10 dexterity+10 dexterity3 Ko and a flawed sapphire → Fal
19FalCountess: hell · Hellforge: nightmare and hell · TC: Act 3 (N) Good and above41+10 strength+10 strength+10 strength3 Fal and a flawed ruby → Lem
20LemCountess: hell · Hellforge: nightmare and hell · TC: Act 3 (N) Good and above4375% extra gold50% extra gold50% extra gold3 Lem and a flawed emerald → Pul
21PulCountess: hell · Hellforge: nightmare and hell · TC: Act 4 (N) Good and above45+75% damage to demons, +100 attack rating vs. demons+30% defense+30% defense2 Pul and a flawed diamond → Um
22UmCountess: hell · Hellforge: nightmare and hell · TC: Act 4 (N) Good and above4725% open wounds15% all resists22% all resists2 Um and a topaz → Mal
23MalCountess: hell · Hellforge: hell · TC: Act 5 (N) Good and above49prevent monster healmagic damage reduced by 7magic damage reduced by 72 Mal and an amethyst → Ist
24IstCountess: hell · Hellforge: hell · TC: Act 5 (N) Good and above5130% magic find25% magic find25% magic find2 Ist and a sapphire → Gul
25GulHellforge: hell · TC: Act 1 (H) Good and above53+20% AR5% maximum poison resist5% maximum poison resist2 Gul and a ruby → Vex
26VexTC: Act 1 (H) Good and above557% mana leech5% maximum fire resist5% maximum fire resist2 Vex and an emerald → Ohm
27OhmTC: Act 2 (H) Good and above57+50% enhanced damage5% maximum cold resist5% maximum cold resist2 Ohm and a diamond → Lo
28LoTC: Act 2 (H) Good and above5920% deadly strike5% maximum lightning resist5% maximum lightning resist2 Lo and a flawless topaz → Sur
29SurTC: Act 3 (H) Good and above61hit blinds target+5% mana+50 mana2 Sur and a flawless amethyst → Ber
30BerTC: Act 3 (H) Good and above6320% crushing blow8% physical resist8% physical resist2 Ber and a flawless sapphire → Jah
31JahTC: Act 4 (H) Good and above65ignore target defense+5% life+50 life2 Jah and a flawless ruby → Cham
32ChamTC: Act 4 (H) Good and above67freeze target +3cannot be frozencannot be frozen2 Cham and a flawless emerald → Zod
33ZodTC: Act 5 (H) Good69indestructibleindestructibleindestructible

Rune mods, drops (Countess, Hellforge, treasure class) and cube-up recipes compiled from the Diablo Wiki (CC BY-SA 3.0); required levels from Blizzard's Arreat Summit. Hel has no level requirement. Cube-up recipes from Thul onward need the gem shown. Last verified patch 3.3, 2026-09-12.